Replacement Series
Magic Weapon
2-level Transmutation
Casting Time: 1 bonus action
Range/Area: touch
Components: VS
Duration: Concentration, up to an hour
You touch a weapon, imbuing it with magic until the spell ends. A nonmagical weapon becomes magical, and the weapon gains a +1 bonus to attack rolls and deals an extra 1d4 force damage.
A creature wielding the weapon can use a bonus action to make it start or stop glowing. The wielder chooses the color and amount of bright light from a 5-foot radius to a 30-foot radius, with dim light for an additional equal distance.
At higher levels: When you cast this spell 4th level or higher, the bonus increases to +2 and the force damage increases to 1d6. At 6th level or higher, the bonus increases to +3 and the force damage increases to 1d8.
Available for: Inventor, Paladin, Ranger, Sorcerer, Wizard