Form of Water | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Form of Water

6-level Transmutation

Casting Time: 1 Action
Range/Area: self
Components: V,S
Duration: Concentration, up to 10 minutes
Damage/Effect: bludgeoning
You become a surge of elemental water. Until the spell ends, you gain the following benefits:
  • You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
  • You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature, it must pass a Strength saving throw or be knocked prone.
  • You can use your action to unleash a blast of water 15 feet long and 5 feet wide extending from you in a direction your choice. Each creature in the line must make a Strength saving throw. A creature takes 5d6 bludgeoning damage and is knocked prone on a failed save, or half as much and isn't knocked prone on a successful one.
Available for: Druid, Sorcerer, Warlock, Wizard

Created by

Westmaster_Funk.

Statblock Type

Spell

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