Form of Ice | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Form of Ice

6-level Transmutation

Casting Time: 1 Action
Range/Area: self
Components: V,S
Duration: Concentration, up to 10 minutes
Damage/Effect: cold
You freeze over, taking on a form of elemental ice. Until the spell ends, you gain the following benefits:
  • You are immune to cold damage.
  • You can move across difficult terrain created by ice or snow without spending extra movement.
  • The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.
  • You can use your action to create a 30-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d8 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.
During your turn, if you roll cold damage, you gain temporary hit points equal to one die rolled (your choice).
Available for: Druid, Sorcerer, Warlock, Wizard

Created by

Westmaster_Funk.

Statblock Type

Spell

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