Align Weapon | Spell | Pathfinder 1e | Statblocks & Sheets | World Anvil

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PFRPG Advanced Class Guide

Align Weapon

Weapon becomes good, evil, lawful, or chaotic.


Transmutation \ \
2-level
Save: Will negates (harmless, object)
SR: Yes (harmless, object)

Casting time: 1 standard action
Range: Touch
Duration: 1 min./level
Targets: weapon touched or 50 projectiles (all of which must be together at the time of casting)
Domain: Chaos
Componenent: V, S, DF

Description

Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment.   You can’t cast this spell on a natural weapon, such as an unarmed strike. When you make a weapon chaotic, evil, good, or lawful, align weapon is a chaotic, evil, good, or lawful spell, respectively.   Align Weapon, Communal School transmutation [see text]; Level cleric 3, inquisitor 3     CASTING   Casting Time 1 standard action Components V, S, DF   EFFECT   Range touch Target weapons or projectiles touched Duration 1 minute/level Saving Throw Will negates (harmless, object Spell Resistance yes (harmless, object)   DESCRIPTION   This spell functions as align weapon, except you divide the duration in 1-minute increments between any number of touched weapons. Every group of up to 50 projectiles (which must be together at the time of casting) counts as one weapon for the purpose of dividing the spell’s duration.

Created by

Shakespeare1027.

System

Pathfinder 1e

Statblock Type

Spell

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