Hex Vulnerability | Spell | Pathfinder 1e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild
PFRPG ACG

Hex Vulnerability


Necromancy \ \
1-level
Save: WILL
SR: Yes

Casting time: 1 standard action
Range: close (25 ft. +5 ft./2 levels)
Duration: 1 round/level
Componenent: V, S, M (a drop of your blood)

Description

The targeted creature becomes susceptible to a repeat use of your harmful hexes, even if you could not otherwise target that creature with a particular hex for a certain time period. For example, normally after you target a creature with a charm hex, you cannot target it again for 1 day. But after casting this spell on a creature, you could try the charm hex repeatedly as long as the spell persists. The end of this spell has no effect on any active or ongoing hex on a creature. For example, if the creature failed its save against a second use of your charm hex, it remains charmed for the normal duration, even if the spell expires before the hex does.   Each subsequent casting of this spell on a target within a 24-hour period gives the target a +4 bonus on its save against the spell and imposes a –4 penalty on your caster level check to overcome the target’s spell resistance with this spell.

Created by

lossctrl.

System

Pathfinder 1e

Statblock Type

Spell

Link/Embed