Cure Light Wounds | Spell | Pathfinder 1e | Statblocks & Sheets | World Anvil

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Cure Light Wounds

Cures 1d8 damage + 1/level (max +5).


Conjuration (healing) \ \
1-level
Save: Will half (harmless)
SR: Yes (harmless)

Casting time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Effect: Heals 1d8 + 1/caster level (max 5)
Targets: creature touched
Domain: Healing
Componenent: V,S

Description

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage.     Cure Light Wounds, Mass School conjuration (healing Level bard 5, cleric/oracle 5, druid 6, inquisitor 5, shaman 5, witch 6   CASTING   Casting Time 1 standard action Components V, S   EFFECT   Range close (25 ft. + 5 ft./2 levels) Target one creature/level, no two of which can be more than 30 ft. apart Duration instantaneous Saving Throw Will half (harmless) or Will half; see text; Spell Resistance yes (harmless) or yes; see text   DESCRIPTION   You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.

Mythic Effects

The damage cured increases to 2d8 points of damage + 2 points per caster level (maximum +10). The spell cures up to 1 point of ability damage if the target is a living creature. The target chooses what type of ability damage is cured.

Created by

Shakespeare1027.

System

Pathfinder 1e

Statblock Type

Spell

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