Poison
Common
Consumable, Contact, Poison
A pulp made from the wispy hairs on a particular hanging creeper plant, this poison makes it's victims clumsy and uncoordinated.
Contact. A contact poison is activated by applying it to an item or directly onto a living creature's skin. The first creature to touch the affected item must attempt a saving throw against the poison; if the poison is applied directly, the creature must attempt a saving throw immediately when the poison touches its skin. Contact poisons are infeasible to apply to a creature via a weapon attack due to the logistics of delivering them without poisoning yourself.
Saving Throw. DC 16 Constitution
Onset. 1 minute
Maximum Duration. 6 minutes
Stage 1. 8d6 poison damage and clumsy* -1 (1 minute)
Stage 2. 9d6 poison damage and clumsy -2 (1 minute)
Stage 3. 10d6 poison damage and clumsy -3 (1 minute)
*Clumsy. The clumsy condition comes with a penalty which applies to your Dexterity-based checks and DCs. This applies to your AC, Dexteriy saving throws, Ranged weapon attacks, and any skill check which uses your Dexterity modifier.
Cost: 110 gp