Zivot | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Homebrew

Zivot

Base race of the people that hail from the continent of Tofrariki. Zivot's range from 4' to 6' 6" and come in all different colored skintones.
ability score increase: +1 player's choice
age: Live up to 350 years
Size: Medium
speed: 30
Languages:
race features:
Darkvision 60ft   Innate magic
Everyone can attune to nature in the most basics of way. As long as you are touching the land, you have access to one druid cantrip
Build your character features
Pick One
Heated: You have spent your days keeping fires at bay. You have become attuned to the element of fire. Choose 1 fire related cantrip and add it to your known spell list. Gain advantage on saves against this element.   Chilled: Ice flows through your veins as you learned to control the element of water. Choose 1 water or cold related cantrip and add it to your known spell list. Gain advantage on saves against this element.   Earthen: Be it trenches in war or deep in caves of Rumrob Mountains, you have been digging for longer than you can remember. Choose 1 earth or acid related cantrip and add it to your known spell list. Gain advantage on saves against this element.   Shocked: You have listened to the sounds of the winds and learned its secrets. Add 1 air or electric related cantrip and add it to your know spell list. Gain advantage on saves against this element.
  Pick One
The Runner: Movement is the name of the game. "The faster you get places, the more stuff you can do" was the mantra in your family. Add +5 to your movement speed   The Talker: Why work when you can have others do your work for you? You gain expertise in 1 Charisma based skill.   The Climber: Trees, mountains, buildings, you name it, you've probably climbed it. You do not take a penalty to movement while climbing.   The Jumper: Leaping from limb to limb or across deep crevices, your legs have grown mighty. Double your natural jumping distance.   Pick One:
You're a Strong and Agile One: You gain proficiency in Acrobatics and Athletics   You're a Mouthy One: You gain proficiency in Persuasion and Deception   You're a Hunter: You gain proficiency in Survival and Nature   You're a Gatherer: You gain proficiency in Perception and Investigation   You're a Brainy One: You gain proficiency in Arcana and History   You're a Sneaky one: You gain proficiency in Stealthy and Slight of Hand

Created by

reviworld.

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Race/Species

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