Day Realm Sun Elves | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Day Realm Sun Elves

ability score increase: Your Charisma score increases by 2 and your Constitution score increases by 1
age: Baby/Toddler: 0-11, Child: 12-29, Teen: 30-45, Young Adult: 46-67, Adult: 68-157, Elder: 158+, Average Lifespan: 225 years
Size: Medium
speed: 30ft
Languages: Elvish
parent race: Sun Elves
race features:

Poison Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage.

 

Plant Identifier

You have proficiency in the Intelligence (Nature) skill.

 

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

 

Trance

Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

 

Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

 

Innate Magic

You know the friends cantrip. Charisma is your spellcasting ability for it.


Created by

Namiridite.

Statblock Type

Race/Species

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