Wind Walk | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Wind Walk

6-level Transmutation

Casting Time 1 action
Range 30ft
Duration 8 hours
Components V, S, M
Materials Fire and holy water

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.  
If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.

Class(es): Druid

Created by

That.One.Guy.

Statblock Type

Spell

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