Human
Starting Abilities
2 |
2 |
2 |
2 |
2 |
2 |
BR |
AG |
INT |
CUN |
WILL |
PR |
- Starting Wound Threshold: 10 + Brawn
- Starting Strain Threshold: 10 + Willpower
Special Abilities
Starting Skills: One rank in each of two non-career skills. This rank is before spending experience and cannot increase skills above rank 2 during character creation.
Endurance Predator: When a Human makes a check to heal strain at the end of an encounter, they heal 1 additional strain.
Adaptable: Once ber session when your character makes a skill check, you may spend a Story Point to use any skill with the check (the check still uses the original characteristic).
Source