Alice is an Independent Wasteland Chem Dealer, She knows the ins and outs of the City of Modesto and almost all of the Raider factions. She is an intelligent and elusive buyer and dealer in Chems. She always looks to keep herself out of trouble and in the know about goings-on and what chems are in demand.
S | P | E | C | I | A | L |
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5 | 8 | 5 | 6 | 7 | 6 | 6 |
HP | Ini | Defense |
---|---|---|
15 | 14 | 1 |
Carry Weight | Melee Bonus | Luck Points |
---|---|---|
175 | - | 6 |
Phys. DR | Energy DR | Rad. DR | Poison DR |
---|---|---|---|
1 | 1 | 0 | 0 |
Name | Rank |
---|---|
Athletics STR | 2 |
Barter CHA | 6 |
Medicine INT | 4 |
Melee Weapons STR | 2 |
Science INT | 2 |
Small Guns AGI | 3 |
Sneak AGI | 4 |
Speech CHA | 2 |
Survival END | 2 |
( TAG skill )
Attacks |
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Unarmed Strike: STR + Unarmed (TN 5), 1 Damage Die Physical damage. Switchblade: STR + Melee Weapons (TN 7), 2 damage Dice Physical damage Concealed Piercing 1 PIPE GUN: AGI + Small Guns (TN 9), 3 Damage Dice Physical damage, Range C, Fire Rate 2, Close Quarters, Unreliable |
Special Abilities |
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Small Frame: Benefit: You may re-roll 1d20 on all AGI tests which rely on balance or contortion. Penalty: Your carry weight is 150 + (5 x STR) lbs., rather than 150 + (10 x STR) lbs. Chem Resistant: At rank 1, roll one fewer CD when determining if you become addicted to chems, to a minimum of 0. At rank 2, you cannot become addicted to chems. Each time you take this perk, the level requirement increases by 4. Light Step: When you roll to generate any complications on an Agility-based skill test, you may ignore one complication for every 1 AP spent. In addition, you may re-roll 1d20 on any AGI + Athletics test to avoid traps triggered by pressure plates or similar mechanisms. Pharma Farma: When you are scavenging a location that contains medicine or chems, you find one additional item, randomly determined, without spending AP. Quick Draw: Each turn, you may draw a single weapon or item carried on your person without using a minor action. |
Inventory |
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Tough Clothing, Switchblade, Pipe Gun, 2 Cans of Cram, A necklace made of Junk, Radaway (1 Dose), Stimpack (2 Doses), Mentats (2 doses), Day Tripper (1 Dose), Buffout (3 Doses) Wealth 2 |