Alice | Fallout RPG NPC Sheet | Fallout RPG | Statblocks & Sheets | World Anvil

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Alice

Level 5, Human,
Notable Character (76 XP)

Alice is an Independent Wasteland Chem Dealer, She knows the ins and outs of the City of Modesto and almost all of the Raider factions. She is an intelligent and elusive buyer and dealer in Chems. She always looks to keep herself out of trouble and in the know about goings-on and what chems are in demand.

S P E C I A L
5 8 5 6 7 6 6
HP Ini Defense
15 14 1
Carry Weight Melee Bonus Luck Points
175 - 6
Phys. DR Energy DR Rad. DR Poison DR
1 1 0 0
Name Rank
Athletics     STR 2
Barter     CHA 6
Medicine     INT 4
Melee Weapons     STR 2
Science     INT 2
Small Guns     AGI 3
Sneak     AGI 4
Speech     CHA 2
Survival     END 2

( TAG skill )

Attacks
Unarmed Strike: STR + Unarmed (TN 5), 1 Damage Die Physical damage.

Switchblade: STR + Melee Weapons (TN 7), 2 damage Dice Physical damage Concealed Piercing 1

PIPE GUN: AGI + Small Guns (TN 9), 3 Damage Dice Physical damage, Range C, Fire Rate 2, Close Quarters, Unreliable
Special Abilities
Small Frame:
Benefit: You may re-roll 1d20 on all AGI tests which rely on balance or contortion.
Penalty: Your carry weight is 150 + (5 x STR) lbs., rather than 150 + (10 x STR) lbs.

Chem Resistant: At rank 1, roll one fewer CD when determining if you
become addicted to chems, to a minimum of 0. At rank 2, you cannot become addicted to chems. Each time you take this perk, the level requirement
increases by 4.

Light Step: When you roll to generate any complications on an Agility-based skill test, you may ignore one complication for every 1 AP spent. In addition, you may
re-roll 1d20 on any AGI + Athletics test to avoid traps triggered by pressure plates or similar mechanisms.

Pharma Farma: When you are scavenging a location that contains medicine or chems, you find one additional item, randomly determined, without spending AP.

Quick Draw: Each turn, you may draw a single weapon or item carried on your person without using a minor action.
Inventory
Tough Clothing, Switchblade, Pipe Gun, 2 Cans of Cram, A necklace made of Junk, Radaway (1 Dose), Stimpack (2 Doses), Mentats (2 doses), Day Tripper (1 Dose), Buffout (3 Doses)

Wealth 2

Created by

Crafty_Dm.

System

Fallout RPG

Statblock Type

Fallout RPG NPC Sheet

Link/Embed