Madun | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Madun

ability score increase: +2 to WIS and +1 to CON
age: Madun have lifespans similar to humans, reaching maturity around 18-25 years and living up to 80-100 years.
alignment: Usually lawful neutral
Size: Medium
speed: 30
Languages: Karmme, Common
race features:
Size: Madun are medium-sized creatures, with a height range of 5 to 6 feet, and they typically weigh between 120 and 180 pounds.   Reclusive Nature: Madun are naturally suspicious of outsiders, and they have disadvantage on Charisma (Persuasion) checks when interacting with individuals they have not yet established trust with.   Loyalty: Once trust is established, Madun are fiercely loyal to their allies. They have advantage on Wisdom (Insight) checks when assessing the motives or intentions of those they trust.   Healing Tail: Madun can channel a bright light from their tail to heal allies. Once per long rest, they can use their healing tail ability to cast the "Cure Wounds" spell at a level equal to half their character level (rounded down). Wisdom is their spellcasting ability for this spell.
Madun are intriguing and mysterious snake-like beings, with a distinctive appearance that sets them apart from other alkan races. Their lack of legs is compensated by their serpentine elegance, making them fluid and graceful in their movements. They are known for their guarded nature, keeping to themselves and being cautious around strangers. However, once trust is established, their loyalty knows no bounds, and they can provide valuable healing support to their allies through their unique ability.

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PatisWorld.

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