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Fletcher (non-caster), Ranger

The fletcher is a skilled crafter who relies on the quality of their work to enable their survival in the wilderness. Even while stranded in the wilderness for weeks at a time, a fletcher can thrive by using elements of nature to maintain a healthy battery of ammunition.
Fletchers rely on specialized ammunition for hunting and defense. They can craft a wide variety of projectiles depending on the techniques they study. Some crafting techniques add special effects, often with a damage increase, especially to their favored enemies. Others modify the fundamental ways in which ranged attacks work, allowing the fletcher to ignore typical drawbacks that others may suffer.
As skilled tool users, fletchers are oft coveted by adventuring parties and communities.
Tool Proficiency: Fletcher's Tools
Features:
Arrowcraft

Arrow Craft

3rd-Level @ranger Feature
Masterwork Munition. During a long rest, you may spend one hour of strenuous work crafting ammunition that is tailored to your shot. You produce a number of masterwork arrows or bolts at the end of the hour equal to five times your proficiency bonus. When you fire masterwork ammunition, it is considered magical for the purpose of overcoming resistance and immunity to nonmagical damage.
This meticulous craftsmanship only lasts for the projectile’s maiden flight. The masterwork ammunition is rendered mundane immediately after it hits or misses its target. If recovered, it functions as normal ammunition of the same type.
  Arrowcraft Munition. When you gain this feature, you learn two Arrowcraft munitions of your choice (see “Arrowcraft Munition” ). You gain an additional Arrowcraft munition of your choice when you reach certain levels in this class: 7th, 11th, and 15th level.
When crafting masterwork ammunition with this feature, you may choose to apply an Arrowcraft munition to a number of masterwork projectiles equal to your proficiency bonus. You can only apply one Arrowcraft munition to each masterwork projectile.
Some Arrowcraft options call for a saving throw. Your Arrowcraft save DC equals 8 + your proficiency bonus + your Wisdom modifier.
Arrowcraft munition

Arrowcraft Munition

3-Level Ranger Feature
The Arrowcraft feature lets you choose options for your masterwork ammunition at certain levels. The options are presented here in alphabetical order.
If an munition requires a saving throw, your Arrowcraft save DC equals 8 + your proficiency bonus + your Wisdom modifier.
Bent. This ammunition can fire around corners. You can cause the ammunition to make one 90 degree turn within your weapon’s normal range.
Bladed. This ammunition deals an additional d6 damage. All damage dealt by this ammunition is slashing damage.
Boring. This ammunition deals an additional d6 damage. All damage dealt by this ammunition is piercing damage.
Blunt. This ammunition deals an additional d6 damage. All damage dealt by this ammunition is bludgeoning damage.
Elemental. This ammunition deals an additional d4 fire, cold, or lightning damage. You must choose the damage type when you craft the ammunition.
Grounding. A creature hit by this attack must make a Constitution saving throw. On a failed save, the creature loses all resistances for a number of rounds equal to your Wisdom modifier (minimum 1). This does not affect damage immunities.
Impaling. If this ammunition hits an unarmored target, you may make an additional attack roll against a second creature within range who is granted cover by the primary target. You don't add your ability modifier to the damage against the second target, unless that modifier is negative.
Long. The attacker does not suffer disadvantage when firing this ammunition at long range.
Short. The attacker does not suffer disadvantage when firing this ammunition at an adjacent target.
Snare. When a target is hit with this ammunition, they must make a Dexterity saving throw. The target’s speed is reduced to 10 on a successful save, or 0 on a failed save. The creature may repeat the save at the end of its turn to end this effect.
Splinter. This ammunition splinters upon firing. All creatures within 10 feet of a point you choose within range of your weapon must make a Dexterity saving throw. If a creature fails the save, it takes damage equal to your Wisdom modifier (minimum 1).
Split. This ammunition splits upon firing. Choose two targets within 15 feet of each other and make a separate attack roll against each. If both attacks hit, you deal normal damage to each target. Otherwise, you miss both targets.
Quickdraw. You may fire this ammunition as a bonus action.

Masterwork Magic

7-Level Ranger Feature
At 7th level, masterwork projectiles that you create with your Arrowcraft feature grant a +1 bonus to your attack and damage rolls. This bonus increases to +2 at 11th level and +3 at 15th level.
|Masterwork Magic |Flight Tracker |Detailed Tooling |Focus Fire

Created by

Raven Gladstone.

Statblock Type

Ranger Archetype (KS)

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