Dwarves | AD&D 2e Player Character Race | Advanced Dungeons & Dragons | Statblocks & Sheets | World Anvil

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Dwarves


Name
Dwarves
Racial_ability_requirements
  • Strength: 8 - 18
  • Dexterity: 3 - 17
  • Constitution: 11 - 18
  • Intelligence: 3 - 18
  • Wisdom: 3 - 18
  • Charisma: 3 - 17
Racial_ability_adjustments
  • +1 Constitution
  • -1 Charisma
Languages
  • Common
  • Dwarf
  • Gnome
  • Goblin
  • Kobold
  • Orc
Allowed_classes_and_level_limits
  • Cleric: 10
  • Fighter: 15
  • Thief: 12
Allowed_multiclass_combinations
  • Cleric / Fighter
  • Fighter / Thief
Special_abilities
  • +1 to Poison Saves for every 3.5 points in Constitution (rounded down)
  • +1 to Saves against Wands, Staves, Rods and Spells for every 3.5 points in Constitution (rounded down)
  • 20% of Magic item failure when using magical items that are not priest items, armor, weapons, shields, gauntlets and girdles
  • +1 to hit orcs, half-orcs, goblins, and hobgoblins in melee
  • Ogres, trolls, ogre magi, giants and titans get -4 to attack rolls when attacking a dwarf
  • Infravision up to 60 feet
  • 5-6 chance to detect grade or slope in passage when within 10 feet
  • 5-6 chance to detect a new tunnel or passage construction when within 10 feet
  • 4-6 chance to detect sliding or shifting walls or rooms when within 10 feet
  • 3-6 chance to detect stonework traps, pits and deadfalls when within 10 feet
  • 3-6 chance to determine approximate depth underground
Tags
Player's Handbook
IsShared
on
World
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Created by

davidarthursteele.

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