Mad Angius
Attributes:
- Dexterity
- 7 / d12
- Strength
- 8 / 2d6
- Toughness
- 7 / d12
- Perception
- 7 / d12
- Willpower
- 7 / d12
- Charisma
- 4 / d6
Characteristics
- Initiative
- 7 / d12
- physical Armor
- 3
- mystical Armor
- 2
- Physical Defense
- 8
- Spell Defense
- 7
- Social Defense
- 4
- Wound Threshold
- 10
- Unconsciousness Rating
- 30
- Death Rating
- 38
- Recovery Tests
- 3
- Knockdown
- 8 / 2d6
- combat movement
- 28
- full movement
- 56
Skills
Skill | Step / Roll |
---|
Melee Weapons | 11 / d10+d8 |
Unarmed Combar | 11 / d10+d8 |
Avoid blow | 11 d10+d8 |
Silent walk | 10 / d10+d6 |
Streetwise | 14 / d20+d4 |
Cult-Lore | 8 / 2d6 |
Pottery | 8 / 2d6 |
Equipment
Leather Armor (Phys 3), Short Sword (Damage 11/D10+D8; w/scabbard), Belt Pouch, Craftsman Tools, Traveler’s Garb, 20 silver pieces
Legend Points
205
Notes
Stubs of black, greasy hair cover Angius’ shaved head
and he usually wears stained and tattered clothes. However,
to gain entrance to Kaldarn’s Tavern, he has recently
bought new clothing.
Angius is obviously insane; he speaks openly of the
visions he has during the night. When talking, he switches
subjects very fast, often contradicting what he said
moments earlier.