Dúnedain | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Adventures in Middle-Earth (5e) - pgs 36 - 37

Dúnedain

Not All Those Who Wander Are Lost

When the Realm of Arnor ended long ago, the Dúnedain of the North did not abandon their struggle against the Enemy, but passed into the shadows and out of the history of most Men and Elves. Severly diminished in number, they became a secret people, wandering in disguise among crumbling walls and ruined towers. For almost a thousand years they dwelt in hidden places, in lonely woods and silent hills, but they never ceased to keep watch over the borders of their former kingdom as Rangers of the North.   While the years have lengthened, the task of the Dúnedain has always been the same: to keep the folk of Eriador free from care and fear. They tirelessly patrol the region's many paths and roads and protect those who journey across them. They labor secretly, keeping to themselves while in the wild, and rarely giving their names to the travelers they save or to the countrymen whose farms they guard at night, when evil things come out from dark places.   There is little glory to be gained as Rangers of the North, as their valor cannot be rewarded with honor, and their deeds are seldom sung. The memory of their long heritage is preserved in Rivendell, where their long strife against the Shadow is remembered and recorded. Since the days of their last King, the sons and chieftains of the Dúnedain have been fostered in the house of Elrond, and it is there, in Imladris, that the heirlooms of their lost kingdom are treasured.
ability score increase: Your Wisdom and Constitution scores increase by 1 and you may increase two additional ability scores by 1.
age:
Size: Medium
speed: 30ft
Languages: You can speak, read, and write both Sindarin and Westron, the Common Tongue.
race features:
Standard of Living - Martial   Bonus Equipment:
  • A dark hooded travelling cloak
  • Travelling gear for the current season
  • A backpack
  • A belt dagger
  • Boots
  • 3d6 silver pennies
  • Plus choose any two: a ring or jewel that is an heirloom of your line, a pipe and pipeweed, a well-made blanket, a wide-brimmed hat, a stout walking stick.
Lore of Númenor - You have proficiency in the History skill.   Raised in the Wild - You have proficiency in the Survival skill.   Starting Virtue - You gain one Dúnedain Cultural Virtue of your choice.
The Rangers are the last descendants in the North of the Dúnedain, Kings among Men that once came to Middle-earth over the Sea out of Westernesse. When they do not disguise their features, they are tall and lordly, towering above most Men living in the North. They are often silent and grim of countenance, and look wise and mature beyond their years.   They generally wear comfortable but weather-beaten garments, favoring high leather boots and heavy cloaks of dark grey or green cloth, complete with ample hoods that can be cast over a worn helm.

Created by

Lahallah Kayvaan.

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