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Ungodly01

Veins of Tar

4-level Transmutation

Casting Time: 1 action
Range/Area: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
At higher levels: You begin to transform the blood of one creature you can see within range into hot tar. The target must make a Constitution saving throw. On a failed save, the target takes 4d10 fire damage and its movement speed is halved until the spell ends. At the end of each of the target's turns before the spell ends, the target must succeed on a Consitution saving throw or take 1d10 fire damage. On a successful save, the spell ends.   This spell has no effect on creatures that do not have blood, such as constructs or plants.   At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
Available for: Sorcerer, Warlock, Wizard

Created by

CashLion.

Statblock Type

Spell

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