Firearm
Common
Mastery Archetype: Machine Gun
Mods
Accessories
Barrel
Foregrip
Gas Piston
Magazine
Sight
Stock
Magazine Size: 50 (each D12 counts as one shot)
Fire Modes: 2d12 (Burst) 1d12 (Single Shot) Piercing Damage
Cartridge: Rifle
Maneuvers
Aimed Shot - Fire a single shot with a +5 bonus to hit as an attack before moving on your turn.
Special Maneuvers
Fire Saturation - While an emplacement is set up, you may use this maneuver as a single Attack action. Make a number of attacks equal to your Proficiency Bonus against targets of your choosing. You may choose to make all of these attacks against one target, or several. Fire 2-round bursts for each attack. Once you have used this maneuver, you may not use it again until you finish a Short or Long rest.
Set Up Emplacement - Before moving on your turn, while you are behind cover or prone, use your Bonus Action, then spend all of your remaining movement to give yourself Advantage on your attacks for as long as you are stationary, against targets beyond the cover used. You may drop prone without spending your movement to perform this maneuver. Once you have used this maneuver, you may not use it again until you finish a Short or Long rest.
Single Target Suppression - Make two burst attacks at a chosen target, but halve the damage after mitigations. The target is Suppressed until the start of your next turn, even if the attacks miss, and you may make a free ranged opportunity attack against them if they fire back at you or leave cover. Once you have used this maneuver, you may not use it again until you finish a Short or Long rest.
Properties
High Powered II - Each shot that successfully defeats a target's Armor Grade does an additional +2 Damage.
Heavy Rounds - Deals damage to Poise.
Special Properties
Vehicle-Compatible - This weapon is designed for usage with vehicles. While attached to a vehicle's turret, its effective range extends by 180 feet and its long range extends by 360 feet, and removes the once per rest usage limitation on its maneuvers.
Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload
Jamming: On a critical failure, roll a 1D12, if it lands on a 3 or less, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam
Weight: 23
Handling: 2-handed
Nicknamed the 'Hog' because of how heavy it is, the MG60 fits the role of more of a general purpose machine gun. Initially a standard issue service machine gun, it eventually got relegated to special forces. The MG60 is generally difficult to maintain thanks to parts scarcity so any surviving examples are outfitted with custom-tooled bits and bobs. Its long barrel and high powered rifle rounds allow for it to consistently do enough damage to defeat most body armor.
| Type |
Damage |
Damage |
Range |
| Martial Ranged |
2d12 (Burst), 1d12 (Single Shot) |
Piercing |
225/360 |
Weight: 23lbs