Centaur | Pathfinder Race | Pathfinder 1e | Statblocks & Sheets | World Anvil

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Centaur

Type Monstrous Humanoids
Ability Score Modifier +2 Str, +2 Wis, +2 Con, −2 Int:
Size large
Speed 40 Ft
Language Centaurs begin play speaking Centaur and the Common. Centaurs with high Intelligence scores can also choose from the following: Dwarven, Elven, Gnomish, or Tengu.

Darkvision:

Centaurs can see in the dark up to 60 ft.  

Quadruped:

Centaurs gain a +4 racial bonus to CMD against overrun and trip combat maneuvers and can carry heavier loads than bipeds can. A centaur’s carrying capacity is multiplied by 3.  

Hooved:

A centaur cannot use standard feet slot magic items, such as boots, but can use items specifically intended for use by hooved creatures, such as magic horseshoes. In addition, has 2 natural hoof attacks (Secondary)--1d6 bludgeoning  

Natural Armor:

+1 Natural Armor to AC.  

Undersized Weapons:

Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs).


Created by

AceHobbes.

System

Pathfinder 1e

Statblock Type

Pathfinder Race

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