Keira | Character Sheet | Cyberpunk RED | Statblocks & Sheets | World Anvil

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BACKGROUND
Name Keira
Handle The Cobra
Role Exec
Role Ability Teamwork
Rank 5
INT 4
REF 6
DEX 8
TECH 5
COOL 6
WILL 8
LUCK 7
MOVE 6
BODY 12
EMP 4 / 8
SKILLS
Awareness SkillsBASE
Concentration (WILL) 10
Conceal/Reveal Object (INT) -
Lip Reading (INT) -
Perception (INT) 10
Tracking (INT) -
Body SkillsBASE
Athletics (DEX) 10
Contortionist (DEX) 14
Dance (DEX) -
Endurance (WILL) 14
Resist Torture/Drugs (WILL) 14
Stealth (DEX) 14
Control SkillsBASE
Drive Land Vehicle (REF) -
Pilot Air Vehicle (REF) x2 -
Pilot Sea Vehicle (REF) -
Riding (REF) -
Education SkillsBASE
Accounting (INT) -
Animal Handling (INT) -
Bureaucracy (INT) -
Business (INT) -
Composition (INT) -
Criminology (INT) -
Cryptography (INT) -
Deduction (INT) -
Education (INT) 6
Gamble (INT) -
Education SkillsBASE
Language: Streetslang (INT) 6
Language:English (INT) 8
Language:Spanish (INT) 8
Library Search (INT) -
Local Expert: Your Home (INT) 6
Tactics (INT) -
Wilderness Survival (INT) -
Fighting SkillsBASE
Brawling (DEX) 14
Evasion (DEX) 14
Martial Arts (DEX) x2 14
Melee Weapon (DEX) 12
Performance SkillsBASE
Acting (COOL) -
Ranged Weapon SkillsBASE
Archery (REF) -
Autofire (REF) x2 7
Handgun (REF) 12
Heavy Weapons (REF) x2 -
Shoulder Arms (REF) -
Social SkillsBASE
Bribery (COOL) -
Conversation (EMP) 6
Human Perception (EMP) 6
Interrogation (COOL) -
Persuasion (COOL) 8
Personal Grooming (COOL) -
Streetwise (COOL) -
Trading (COOL) -
Wardrobe & Style (COOL) -
Technique SkillsBASE
Air Vehicle Tech (TECH) -
Basic Tech (TECH) -
Cybertech (TECH) -
Demolitions (TECH) x2 7
Electronics/Security Tech (TECH) x2 -
First Aid (TECH) 7
Forgery (TECH) -
Land Vehicle Tech (TECH) -
Paint/Draw/Sculpt (TECH) -
Paramedic (TECH) x2 -
Photography/Film (TECH) -
Pick Lock (TECH) -
Pick Pocket (TECH) -
Sea Vehicle Tech (TECH) -
Weaponstech (TECH) -
COMBAT
Humanity47 / 80
Hitpoints60 / 60
Death Save12
Seriously Wounded Threshold30
Critical Injuries
WEAPONS
Name Damage Ammo ROF Notes
Medium Melee 2d6 Knife 2
Medium Pistol 2d6 M.Pistol 2
Vamprys 1d6 Biotoxin or Poison 2
Modfire 10x Pistol 3d6 2
Modfire 10x SMG 2d6 1 Autofire x3
Modfire 10x AR 5d6 1 Autofire x4
Shuriken Tornado Grenade 6d6 5 1 This is Grenade Ammunition and does damage like an Armor Piercing Grenade. It can be loaded into a Grenade Launcher or thrown. Unlike with other explosions, the damage dealt by the Shuriken Tornado is rolled separately for each target damaged by it. Whenever damage caused by this grenade causes the Foreign Object Critical Injury, the victim rolls again on the Critical Injury table until they roll a Critical Injury that isn’t Foreign Object. The victim then suffers that Critical Injury as well. This second injury deals no Bonus Damage
Arachnid Grenade 0 5 1 This is Grenade Ammunition. It can be loaded into a Grenade Launcher or thrown. Anyone hit by the grenade takes no damage but is covered by the Arachnid solution. Targets covered that do not take an Action to douse themselves in alcohol within the 30-second arming period (10 rounds in combat) or who are not covered in alcohol by someone else taking an Action to do so are grappled by it when it comes online. While grappled by the solution, targets cannot use their Move Action. Targets also can’t make use of a weapon that requires two hands and take −2 to all Actions for as long as they remain grappled. The webbing solution surrounding a single target has 15 HP and is destroyed beyond repair when it reaches 0 HP. Firing a ranged weapon into an activated solution from outside of it deals damage to both the webbing and the person grappled by it. Destroying and escaping the webbing requires a DV15 Brawling Check that can be attempted by anyone within melee range.
ARMOR
Location Type SP AP
Head None 0 0
Body None 0 0
Shield None 0 0
CUSTOM ARMOR
Type SP AP Cost
CYBERWARE (HL: 60)
Left Arm Data HL
Right Arm Data HL
Neural Link Data HL
Chipware Socket A single socket installed in back of the neck. Required to use Chipware. Requires Neural Link.
Olfactory Boos Chipware. User can use Tracking Skill to track via scent. Requires Chipware Socket
Left Cyberleg Data HL
Right Cyberleg Data HL
Internal Cyberware Data HL
Grafted Muscle and Bone Lace Increase Body by 2 17
Vamprys Excellent Quality Light Melee Weapon implanted in mouth. Can be concealed. User can add Poison or Biotoxin.
External Cyberware Data HL
Subdearmal Armor SP 11 14
Fashionware Data HL
Serpentize Yourself® 16
Borgware Data HL
Sigma Linear Frame Increase Body to 12 13
Aliases
Improvement Points 620 / 200
Reputation 1: Anyone who was there at the time knows.
Reputation events Beating Hook
Role specific lifepath Bodyguard/MMA Fighter
Addictions
Fashion Businesswear
Gear Agent, Businesswear: Footwear,
Jacket, Bottoms,
Mirrorshades, Top, Radio communicator, Scrambler/descrambler, SecSystems Security Case
Ammo x50 Medium Pistol
Cash 7800
Housing Corporate Conapt
Rent Free
Lifestyle 600
Notes
LIFEPATH
Cultural Origins
North America
Personality
Shy and Brouding
Clothing Style
Business
Never without
Tattoos
Hairstyle
Long and Straigh
Value Most
Honor
Feeling about people
Neutral
Most valued person
A Parent
Most valued possession
A weapon
Family Background
Corporate Execs
Childhood Environment
Safe Corp Zone
Family Crisis
Family got killed for being rats
Tragic Love Affairs
Lover died in a fight we a fellow co-worker
Life Goals
Become the best fighter in NC in her lovers name
Friends
Yunus(BF), Anya aka Doll(Friend)
Enemies
Corp who killed her lover
Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A.
Cyberpunk RED Character Sheet v1.1, made by Tillerz - 2021-10-23

Created by

Ukelele.

System

Cyberpunk RED

Statblock Type

Character Sheet

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