Pulse Wave | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Explorer's Guide to Wildemount, pg. 188

Pulse Wave

3-level Evocation

Casting Time 1 action
Range Self
Duration Instantaneous
Components Verbal, Somatic

You create intense pressure, unleash it in a 30-foot cone, and decide whether the pressure pulls or pushes creatures and objects. Each creature in that cone must make a Constitution saving throw. A creature takes 6d6 force damage on a failed save, or half as much damage on a successful one. And every creature that fails the save is either pulled 15 feet toward you or pushed 15 feet away from you, depending on the choice you made for the spell.   In addition, unsecured objects that are completely within the cone are likewise pulled or pushed 15 feet.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 and the distance pulled or pushed increases by 5 feet for each slot level above 3rd.

Class(es): Chronurgy Magic, Graviturgy Magic

Spell LevelForce DamageForced Movement
3rd 6d6 15 ft
4th 7d6 20 ft
5th 8d6 25 ft
6th 9d6 30 ft
7th 10d6 35 ft
8th 11d6 40 ft
9th 12d6 45 ft

Created by

Arcavato.

Statblock Type

Spell

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