Spirit Shroud | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Tasha’s Cauldron of Everything, pg. 108

Spirit Shroud

3-level Necromancy

Casting Time 1 bonus action
Range Self
Duration Concentration, up to 1 minute
Components Verbal, Somatic

You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable.   Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can’t regain hit points until the start of your next turn.   In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for every two slot levels above 3rd.

Class(es): Cleric, Paladin, Warlock, Wizard

Spell LevelExtra Damage
3rd-4th 1d8
5th-6th 2d8
7th-8th 3d8
9th 4d8

Created by

Arcavato.

Statblock Type

Spell

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