Explorer's Guide to Wildemount, pg. 189
0-level (Cantrip) Necromancy
You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.
At higher levels: This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Character Level | Necrotic Damage |
---|---|
1st | 1d4 |
5th | 2d4 |
11th | 3d4 |
17th | 4d4 |