Sapping Sting | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Explorer's Guide to Wildemount, pg. 189

Sapping Sting

0-level (Cantrip) Necromancy

Casting Time 1 action
Range 30 ft.
Duration Instantaneous
Components Verbal, Somatic

You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.
At higher levels: This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Class(es): Chronurgy Magic, Graviturgy Magic

Character LevelNecrotic Damage
1st 1d4
5th 2d4
11th 3d4
17th 4d4

Created by

Arcavato.

Statblock Type

Spell

Link/Embed