Magnify Gravity | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Explorer's Guide to Wildemount, pg. 188

Magnify Gravity

1-level Transmutation

Casting Time 1 action
Range 60 ft.
Duration 1 round
Components Verbal, Somatic

The gravity in a 10-foot-radius sphere centered on a point you can see within range increases for a moment. Each creature in the sphere on the turn when you cast the spell must make a Constitution saving throw. On a failed save, a creature takes 2d8 force damage, and its speed is halved until the end of its next turn. On a successful save, a creature takes half as much damage and suffers no reduction to its speed.   Until the start of your next turn, any object that isn’t being worn or carried in the sphere requires a successful Strength check against your spell save DC to pick up or move.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Class(es): Graviturgy Magic

Spell LevelForce Damage
1st 2d8
2nd 3d8
3rd 4d8
4th 5d8
5th 6d8
6th 7d8
7th 8d8
8th 9d8
9th 10d8

Created by

Arcavato.

Statblock Type

Spell

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