Dawn | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Xanathar's Guide to Everything, pg. 153

Dawn

5-level Evocation

Casting Time 1 action
Range 60 ft.
Duration Concentration, up to 1 minute
Components Verbal, Somatic, Material
Materials a sunburst pendant worth at least 100 gp

The light of dawn shines down on a location you specify within range. Until the spell ends, a 30-foot-radius, 40-foot-high cylinder of bright light glimmers there. This light is sunlight.   When the cylinder appears, each creature in it must make a Constitution saving throw, taking 4d10 radiant damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw whenever it ends its turn in the cylinder.   If you’re within 60 feet of the cylinder, you can move it up to 60 feet as a bonus action on your turn.

Class(es): Cleric, Wizard

Created by

Arcavato.

Statblock Type

Spell

Link/Embed