+1 | Strength |
+6 | Dexterity |
+2 | Constitution |
+3 | Intelligence |
+0 | Wisdom |
+0 | Charisma |
+6 | Acrobatics |
+0 | Animal Handling |
+1 | Arcana |
+3 | Athletics |
+2 | Deception |
+1 | History |
+0 | Insight |
+0 | Intimidation |
+1 | Investigation |
+0 | Martial |
+2 | Medicine |
+1 | Nature |
+2 | Perception |
+0 | Performance |
+0 | Persuasion |
+1 | Religion |
+8 | Sleight of Hands |
+8 | Stealth |
+0 | Survival |
Weapon | ATK | DMG | Details |
---|---|---|---|
Throwing Knife | 1d20+6 | 1d4+4 | Finesse, Light, Thrown (30/90). Melee DIS. Draw 1-2 TK with one hand (same action). Hold up to 3 TK in one hand. You can throw 1-2 additional TK (same hand, same target). Critical range of 19+ for +1 TK, or 18+ for +2 TK. Weight: ½ lb. |
Dagger | 1d20+6 | 1d4+4 | Finesse, Light, Thrown (20/60) |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.