| +1 | Strength |
| +6 | Dexterity |
| +2 | Constitution |
| +3 | Intelligence |
| +0 | Wisdom |
| +0 | Charisma |
| +6 | Acrobatics |
| +0 | Animal Handling |
| +1 | Arcana |
| +3 | Athletics |
| +2 | Deception |
| +1 | History |
| +0 | Insight |
| +0 | Intimidation |
| +1 | Investigation |
| +0 | Martial |
| +2 | Medicine |
| +1 | Nature |
| +2 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| +1 | Religion |
| +8 | Sleight of Hands |
| +8 | Stealth |
| +0 | Survival |
| Weapon | ATK | DMG | Details |
|---|---|---|---|
| Throwing Knife | 1d20+6 | 1d4+4 | Finesse, Light, Thrown (30/90). Melee DIS. Draw 1-2 TK with one hand (same action). Hold up to 3 TK in one hand. You can throw 1-2 additional TK (same hand, same target). Critical range of 19+ for +1 TK, or 18+ for +2 TK. Weight: ½ lb. |
| Dagger | 1d20+6 | 1d4+4 | Finesse, Light, Thrown (20/60) |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
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