Bedahk | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Pankratos

Bedahk

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1
age: Bedahk reach adulthood at the age of 16. Maintaining vigor throughout their lifespan, they live about a century.
Size: Medium
speed: 30 ft.
Languages: You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
race features:
Curl. When you are wearing no armor and have both hands free, you can spend 5 feet of movement to curl into a ball, or back into your normal stance. While curled up you can use your movement speed to roll. This speed is halved when rolling uphill or doubled when rolling downhill. Any sudden elevation of 3 feet or more, such as a low wall, prevents you from rolling over it, as you cannot jump while curled.
While curled, you gain a +2 bonus to AC, you have disadvantage on Wisdom (Perception) checks that rely on sight, you can't take reactions, and the only actions you can take are the Attack, Dash, and Hide actions. If you hit a target with an unarmed strike while curled, you deal bludgeoning damage equal to 1d6 + your Strength modifier, instead of the damage normal for an unarmed strike.   False Appearance. Unless any equipment betrays you, you appear indistinguishable from a normal boulder while you are curled into a ball, remain silent, and remain motionless.   Heart of the Volcano. You have resistance to fire damage.   Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.   Rolling Charge. If you move at least 20 feet straight toward a target while curled and immediately hit it with an unarmed strike, you can use a bonus action to attempt to shove that target. The target must be no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you either knock the target prone or push it 5 feet away from you.   Sink Before Swim. You can't swim, as your body is denser than water. When you enter a body of liquid you immediately sink to the bottom at a rate of 60 feet per round and must hold your breath.   Unarmored Defense. While you are not wearing any armor, your Armor Class equals 12 + your Constitution modifier. You can use a shield and still gain this benefit.

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CashLion.

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