Fletcher's Ring | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Dungeon Strugglers

Fletcher's Ring

Ring

Rare Requires Attunement

While you are wearing this ring, when you make a ranged attack with a bow or crossbow you magically summon the ammunition as part of the attack. Arrows or bolts summoned by this ring disappear after they hit or miss their target. Attacks with these arrows are considered magical for overcoming resistance and immunity to non-magical attacks and damage.   This ring has 4 charges. As part of an attack, you can expend one charge to summon a special piece of ammunition from the following options:
  • Excruciating. This arrow inflicts massive pain, halving the target creature’s movement speed until the end of your next turn.
  • Penetrating. This arrow travels through the target in a straight line for an additional 20 feet. The nearest creature in that area is also hit by the attack if the attack surpasses its AC with three-quarters cover (+5).
  • Tethering. This arrow creates a tether from you to the target. The tether is the exact length of the distance fired between you and the target. It can be used as a rope to climb or to leash yourself to a target creature. The tether can hold up to 500 pounds and can be severed with a DC 18 Strength check. Make a contested Strength (Athletics) check to pull a tethered creature. The arrow and tether last up to 1 minute or until you dismiss it with a bonus action, before disappearing.
  • Whistling. This arrow whistles loudly as it flies through the air. Creatures within 60 feet of the flight path have disadvantage on Wisdom (Perception) checks to hear anything else until the end of your next turn.
The ring regains all expended charges after a long rest.



Created by

CashLion.

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Item

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