Noven Fluxweaver | NPC Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Noven Fluxweaver

Medium Half-Elf, Wizard, Chaotic Neutral

Armor Class 21
Hit Points 125
Speed: 50 ft Fly: 30 ft Hover: 10 ft Climb: 5 ft

STR

13
( +1 )

DEX

18
( +4 )

CON

14
( +2 )

INT

20
( +5 )

WIS

10
( +0 )

CHA

12
( +1 )

Saving Throws Intelligence + 15, Dexterity + 8, Strength +5.
Skills Stealth +20, Arcana +15, Investigation +8, Intimidation +8, all others +3.
Damage Vulnerabilities None
Damage Resistances Force, All Bludgeoning, Non Magical Slashing
Damage Immunities Force, Non Magical Bludgeoning
Condition Immunities Prone, Restrained
Senses Darkvision 320', Truesight 15', Blindsight 30'
Languages Common, Elvish, Abyssal, Dwarvish
Challenge Rating 17
Proficiency Bonus 5

Description

Noven Fluxweaver is a distinguished graviturgy wizard who possesses an air of enigmatic power and intellect. Standing at an average height with a lean and agile build, Noven carries himself with a graceful yet commanding presence. His raven-black hair cascades down to his shoulders, framing a sharp and focused face that bears a pair of piercing amber eyes.
Noven is often seen wearing flowing robes adorned with intricate patterns of celestial symbols, representing his affinity for manipulating gravitational forces. The robes, tinged with shades of deep purple and midnight blue, seem to ripple and shimmer as if infused with a hint of otherworldly energy. His attire is accented by an ornate silver amulet, engraved with a swirling vortex-like design that reflects his mastery over gravity's intricate dance.
With each step he takes, Noven moves with a sense of purpose and calculated precision. His gestures, whether during spellcasting or conveying his thoughts, are fluid and elegant, reflecting years of disciplined study and the natural talent he possesses. When he engages in the manipulation of gravity, his fingertips emit a subtle glow, resonating with the underlying forces of the universe.
Noven possesses a calm and contemplative demeanor, often observing his surroundings with a keen eye and analyzing situations before taking action. Despite his reserved nature, he is known for his quick thinking and creative problem-solving, utilizing his graviturgy magic to shape the battlefield and control the flow of combat.

Ideals

Stands up for himself, quick to change to the winning side

Bonds

Has a pet rock, his only love. (He might have killed his family)

Flaws

Untrusting of strangers, quick to anger

Suggested Environments

City of Tharbad, Nexus Keep

Noven is a 16th-level spellcaster. His spellcasting ability is Intelligence. His spell save DC is 18. His spells get a +10 to hit. If he casts a spell with his main action, he can use his bonus action on that turn to cast a spell of 2nd-level or lower. He has the following spell slots: 1st - 4, 2nd - 3, 3rd - 3, 4th - 3, 5th - 2, 6th - 1, 7th - 1, 8th - 1.

At will: Eldritch Blast, Thaumaturgy

1/day: Meteor Swarm, Mass Suggestion

2/day: Disentigrate, Telekenisis

3/day: Dominate Person, Hold Person, Slow

Actions

Spellcast: +10 to hit, spell save DC 18.
  Staff Spin (Melee): +5 to hit, 2d6 bludgeoning damage, 10ft knockback
  Power-up Punch (PB/Day): +10 to hit, 5d6 bludgeoning damage, 25ft knockback

Reactions

Staff Block (In reaction to a melee attack): -2d6 damage from the attack. If the damage is reduced to 0, Noven can make a counterattack with his staff.
  Spell Block (In reaction to a spell attack): -2d8 damage from the attack.

Legendary Actions

Summon Abyssal Demon (2 Actions): Noven summons a Barlgura from the void in his sanctum. It obeys his commands, which he can issue on a bonus action. If it is not commanded, it attacked whatever is nearest to it.
  Grasping Tentacle (3 Actions): Noven summons a giant tentacle from the void in his sanctum. He gives it a target, and the tentacle attempt to grapple it. It gets a +15 to this grapple check. Once the target is grappled, Noven can issue one of two commands:
Crush: The tentacle squeezes the grappled target, dealing 10d6 bludgeoning damage.
  Drag: The tentacle makes a second grapple check with a +5. On a success, the target is dragged down into the void. Each round it spends in the void, it takes 10d6 force damage on the end of each of its turns. It can escape by flying or climbing up the wall.
  Once Noven issues one of the commands, the tentacle disappears after carrying out its duty.

Lair Actions

Sanctum Rock Control: Noven can use a bonus action to control the floating rocks in his sanctum. He can move them up to 50'. If they crash into a player, they deal 2d12 bludgeoning damage.
  Teleport: Noven can spend 30 seconds teleporting to another part of his sanctum. He must forgo 1d4 of his turns to perform the teleportation.

Noven lives inside Nexus Keep. The Keep itself is a small tower where Noven studies magic. However, there are stairs to a basement. The basement connects to a massive underground chamber with no floor and no ceiling, just an empty void. There are huge rocks floating through the void, and one massive rock in the center, secured by a chain that reaches towards the voids.


Created by

Taco_Takeover.

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