Silas E Rousseau | Vampire the Masquerade 5e Character Sheet | World of Darkness 5th Edition (Paradox) | Statblocks & Sheets | World Anvil

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Name
Silas E Rousseau
Chronicle
Vulture City
Sire
Sister Henrietta Roche
Concept
Moral Compass
Ambition
Cleanse Lucien
Desire
Predator
Sandman
Clan
Banu Haqim
Generation
10

Attributes

Physical

Strength
Dexterity
Stamina

Social

Charisma
Manipulation
Composure

Mental

Intelligence
Wits
Resolve

Health

Willpower

Skills

Athletics
Brawl
Craft
Drive
Firearms
Melee
Larceny
Stealth
Survival
Animal ken
Etiquette
Insight
Intimidation
Leadership
Performance
Persuasion
Streetwise
Subterfuge
Academics
Awareness
Finance
Investigation
Medicine
Occult
Politics
Science
Technology

Disciplines

Blood sorcery
A taste for blood
By tasting a drop of blood, the user can discern certain basic traits of the one to whom it belongs.
■ Cost: Free
■ Dice Pools: Resolve + Blood Sorcery
  Extinguish Vitae
The user can intentionally remove the unlife-giving properties of some of the Blood in another vampire, stoking their Hunger as the victim’s inner reserves curdle into impotence.
■ Cost: One Rouse Check
■ Dice Pools: Intelligence + Blood Sorcery vs Stamina + Composure   Scorpion’s touch
The vampire can transmute some of their Blood into a paralyzing poison, capable of affecting mortals and vampires alike. They can use this ichor to coat bladed weapons, or even spit it at a target. Scorpionated Blood incapacitates affected mortals, while hampering vampires if not necessarily rendering them helpless. Specific breathing and biofeedback exercises practiced by some secret societies form the best defense against this Blood, aside from Fortitude.
Cost: One or more Rouse Checks
Dice Pools: Strength + Blood Sorcery vs Stamina + Occult or Fortitude
System: The user concentrates for a turn and forces Blood through an open, usually self-inflicted, wound. Each Rouse Check worth of poison made takes a turn and emits enough Blood to coat one bladed melee weapon stickily or to fill one mouthful to be spat at a foe. Spitting poison at someone involves a Dexterity + Athletics attack roll (which can be dodged like any ranged attack).
Obfuscate
Unseen Passage
With this power, the vampire can now move around while staying hidden. The user is functionally invisible, per the usual Obfuscate limitations.
■ Cost: One Rouse Check
■ System: As long as the user emits no overpowering odors and no sound louder than a whisper, this power automatically works. Only if the observer has their attention drawn to the user can they make a detection roll. Sense the Unseen (Auspex 1) can also detect the hidden vampire, as per the general Obfuscate rules. Note that the user cannot use this power to disappear while being actively observed; it automatically fails in such a case.
■ Duration: One scene or until detection.
  Silence of Death
Popular among the Banu Haqim, this power completely silences the user, nullifying all sound made by them. As with other Obfuscate powers, this only works on people within earshot and does not fool microphones or other electronic sound detectors. Unlike Obfuscate in general, this power works only on the sense of hearing, but in exchange operates more robustly. A vampire needs to make a whole lot of noise to break this silence.
■ Cost: Free
■ System: The user silences their footsteps, clothing, minor collisions, and other sounds of their person. This makes the vampire undetectable if an observer could only notice them by sound, such as when on a different floor of a house. This power does not eliminate sounds the user makes outside their personal space (throwing or dropping objects, or slamming doors, for example). Failing that, only Sense of the Unseen (Auspex 1) can detect the user. ■ Duration: One scene
True faith
Warding Symbol
Cost: One Rouse Check
Dice Pools: Resolve + True Faith vs Willpower System: If unholy wins, advances unhindered. If user wins, user forces unholy to back up and advert their gaze. Placing the holy symbol on the unholy creature does one point of aggravated damage per success. A critical success forces the unholy creature to flee and triggers a terror frenzy in vampires.
  Holy Resistance
Cost: Spend 1 Willpower
System: 1 point protects for a number of turns equal to True Faith rating.
  Divine Sense
Cost: One Rouse Check
Dice Pool: Wits + Awareness vs Dexterity + Obfuscate/Stealth or other applicable roll.
System: User can sense the presence of vampires or other unholy creatures. NOT an unholy radar, you simply know something unclean and evil lurks nearby.  
Rituals
Craft bloodstone
This Ritual results in a Bloodstone, a magical tracker to which the caster always knows the direction as well as general distance. As the Camarilla retreats from modern technology, this previously neglected Ritual has seen a resurgence in use.
  Illuminate the trail of prey
The ritual allows the caster to perceive the previous whereabouts of a designated person as a subtly glowing trail, visible only to them.
  Truth of blood
Until recently known only to Banu Haqim viziers, this Ritual creates a mystic potion capable of sifting lies from truth. This Ritual has power enough even to sometimes uncover facts unknown to the speaker.  
Hunger
 
Humanity
 

Chronicle Tenets

Touchstones & Convictions

"Pope's word is law." - Father Joseph
Always keep your sworn word. - Sister Rosalie
The guilty must be punished. - Jane Doe
   

Clan Bane

Blood Addiction - When the Banu Haqim slakes at least one Hunger level from another vampire, they must make a Hungry Frenzy test at difficulty 2 plus Bane Severity. If they fail, they must gorge themselves on vitae, in turn opening the door to possible Diablerie.  

Advantages & Flaws

Resources
Beautiful ( +1 social )
Small haven (warded)
folkloric block (crossing a threshold)
Living in the past

Notes

Specialties:
Occult - (Blood Magic)
Academics - (History of Roman Empire)
Performance - (Poetry)
Science - (MATH)
Medicine - (Anesthetics)
Melee - Knives

Blood Potency

Blood Surge

2

Mend Amount

3

Power Bonus

2

Rouse Reroll

2

Bane Severity

2

Experience

Total Experience:
2
Spent Experience:
158

Background

True age: 1,852
Apparent age: 25
Date of Birth: 5/13/0147
Date of Death: After Lucien

Created by

Lambee.

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