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Checkpoint Yurlunggur in Dungeons & Dragons 5e

Checkpoint Yurlunggur

5-level Abjuration

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 hour
Range/Area: Touch
Components: Verbal, Somatic, Material
Materials: A glass orb worth at least 150gp
Duration: 3 + chronomancer's proficiency bonus in hours
When the chronomancer casts this spell, ze micro-duplicates the Elder Gods great knack for generating copies of itself for later use, and freezes the target's moment and stores it in the glass orb.   If the target dies before this spell ends, its body and gear disintegrate, and then the orb breaks (A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust). When the orb breaks in this way, the target reappears from it, or in the nearest unoccupied space, in the same conditions that it was when the spell was casted (including hit points, gear, memory, etc).   The target does not have any item, condition, memory or anything from the time between the moment in which this spell was casted and the present. When the spell duration ends, the orb disintegrates.  
Available for: Elderday magic - Time Magic

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