Corrupted Arevadan | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Homebrew

Corrupted Arevadan

The arevadan are a very beautiful and powerful species with much pride. Those they consider weak or disgraceful to their race are looked down on. The corrupted arevadan are the bastardization of that which the arevadan find that pride in. This variety of an arevadan may be weaker than the average sort, but they are still a force to be reckoned with.
ability score increase: Your Charisma score increases by 2, your Strength score increases by 1, your Constitution score increases by 1
age: They mature at the age of twenty. They live for thousands of years, but their true lifespan is unknown.
alignment: Any alignment is possible.
Size: Medium
speed: 40 ft - Height: 6 to 9 feet tall
Languages: Common, Celestial (Dependent on background), a language of your choice
race features:
Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.
  Skill Versatility: You gain proficiency in two skills of your choice.
  Celestial Resistance: You have resistance to Necrotic and Radiant damage.
  Tuck and Roll: Either through an innate weightlessness, a durable design or an acrobatic aptitude for mitigating falls, your kind don’t suffer as greatly from hard landings. You have resistance to damage taken from falling.
  Magical Instincts: Your kind’s minds are highly focused machines, you have an instinct for when the natural world has been altered. You make Wisdom (Perception) checks to notice and see through magical illusions at advantage.
Strong magic: Your bloodline allows for a strong proficiency with magic. You roll with advantage on celestial-related spells.
  Blood arcane focus: When lacking spell components or a standard arcane focus, arevadan and half arevadan can use a standard vial size of fresh blood as an arcane focus.
  Pick one of these three:
Reflexes: Your supernatural instincts warn you of impending danger. You are immune to attacks of opportunity and gain an attack of opportunity if enemies fail their first attempted attack against you. When enemies attempt a surprise attack you can roll with advantage to detect or counter the attack.
All-Consuming Light: Starting at 3rd level, you can use your action to unleash the energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you. This magical overflow lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.
Fast healing: Your flesh responds to damage with shocking speed. They regain hit points at a fast rate, gaining a number of hit points equal to the player's level per round (minimum of 1). Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. It does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately.
Corrupted arevadan have been through a traumatic event which has corrupted their blood and weakened their power. They are no longer as strong as a standard arevadan and often have some physical signifier of their corruption. One common signifier is black vein-like markings on the afflicted arevadan's skin. Though other possibilities may include: Black sclera, entirely black eyes, blackened or ashy portions of their skin, black or ashy shaded blood. The signs of corruption are generally the afflicted arevadan's features starting to take on some blackened or ashy shades.   Arevadan, corrupted or not, may still face those who wish to hunt them for their magical potency. Corrupted arevadan, unfortunately, face the disadvantage of often being alone. As such, they may commonly hide their heritage.

Created by

bluefoxofshinjuku.

Statblock Type

Race/Species

Link/Embed