DnD 5e EGW
Lash of Shadows (Dormant)
Weapon
Legendary Requires Attunement
This snakeskin whip is touched by the power of serpents and ends in five animated snake heads.
Dormant. The whip grants the following benefits in its dormant state:
- You gain a +1 bonus to attack and damage rolls made with this magic weapon.
- You can attempt to poison any creature that is hit by the whip. The creature must succeed on a DC 13 Constitution saving throw or suffer the effect of one of the following poisons of your choice; once a poison other than Serpent Venom has been used, that poison can't be used again until the next dawn:
- Dead Eyes. A creature that fails the saving throw against this poison is poisoned for 1 hour. While poisoned in this way, the creature is blinded.
- Serpent Venom. A creature that fails the saving throw against this poison takes 3d6 poison damage, or half as much damage on a successful save.
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Reach. This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
Type |
Damage |
Damage |
Range |
Martial Melee |
1d4 + 1 |
Slashing |
|