Zavia Kondris | Cypher System Character Sheet | Cypher System | Statblocks & Sheets | World Anvil

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"Zavia Kondris is a Intelligent Explorer who Learns Quickly."

Tier
3
Effort
3
EXP
1
Might
14
Pool
14
Edge
1
Speed
13
Pool
13
Edge
0
Intellect
20
Pool
20
Edge
3
Skills
  • Light Weapons/U
  • Medium Weapons/U
  • Heavy Weapons/I
  • Climbing/T
  • Climbing/T
  • All actions that involve remembering or memorizing things you experience directly./T
  • Harbinger History Knowledge/S
  • Tasks related to figuring out how to solve problems with multiple solutions/T
  • Intellect Defense Tasks/T
  • Archeology/T
  • History/T
  • Identifying/T
  • Perception/T
Attacks
Dagger (Light Weapon Attack)
Axe (Medium Weapon Attack)
Crossbow (Medium Weapon Attack)
Damage Tracking
Armour
0
Speed Cost
0
State
Hale
Damage =
weapon damage + bonus from roll - armour
Equipment
8500 Coins
Shield
Appropriate Clothing
Rope (100 ft)
Rations (10 days per explorer), Mess Kit
Lockpick kit + spare picks in case of breakage
Map
Paper for notes and sketches
Pens, pencils, charcoal, ink
Backpack
Waterskin x2
Bedroll
Blanket
Medical Kit (x5 uses)
Climbing Kit + Pitons
Torches x7, Lamp x1
Flint & Steel, tinder, matches
Blood Draw Kit
Hammer & Chisels + other archaeology equipment
Candles
Antivenom x3 doses
Glass vials and bottles for samples, also jars and boxes, plus scroll cases (mostly geared towards small samples so I can actually carry stuff with plans to return for larger artifacts later)
Hatchet
Small, practical knife
Chalk, several sticks in several colors
Spool of String
Cyphers (max: )

 
 CypherLvl
Comprehension 2
Pearl of Attraction
 One unanchored item roughly half the user's size or smaller within a Long Range is attracted to their position over the course of 1 round. The item has no momentum when it arrives.
Equipment Cache 2
 The user can rummage around and produce from the cypher a desired piece of equipment (not an artifact) whose level does not exceed the cypher's level. The piece of equipment persists for up to one day, unless its fundamental nature allows only a single use (such as a grenade).
Special Abilities
AbilityTypeCostPool
Quick Study Enabler0
You learn from repetitive actions. You gain a +1 bonus to rolls for similar tasks after the first time (such as operating the same device or making attacks against the same foe). Once you move on to a new task, the familiarity with the old task fades -- unless you start doing it again.
Decipher Action1
If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or higher, based on the complexity of the language or code) to get the gist of the message.
Find the Way Enabler0
When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two or more otherwise similar paths to take, or something very similar, you can apply a free level of Effort.
Eye for Detail Action0
When you spend five minutes or so thoroughly exploring an area no larger than a short distance in diameter, you can ask the GM one more question about the area. The GM must answer you truthfully. You cannot use this more than one time per area per 24 hours. Action to initiate, five minutes to complete.
Foil Danger Action2
You negate one source of potential danger related to one creature or object that you are aware of within immediate distance for one round. This could be a weapon or device held by someone, a trap triggered by a pressure plate, or a creature's natural ability (something special, innate, and dangerous, like a dragon's fiery breath or a giant cobra's venom). You can also try to foil a foe's mundane action (such as an attack with a weapon or claw), so that the action isn't made this round. Make your roll against the level of the attack, danger, or creature.
Range Increase Enabler0
Ranges for you increase by one step. Immediate becomes short, short becomes long, long becomes very long, and very long becomes 1,000 feet (300 m).
Ignore the Pain Enabler0
You ignore the impaired condition and treat the debilitated condition as impaired.
Resilience Enabler0
You have 1 point of Armor against any kind of physical damage, even physical damage that normally ignores Armor.
Advancement
  • Increase Capabilities
  • Moving Towards Perfection
  • Extra Effort
  • Skill Training
  • Other Advancement
Recovery: 1d6 + 3
Rest Duration Already Taken
First rest 1 Action
Second rest 1 Minute
Third rest 1 Hour
Fourth rest 10 Hours

Use all your options to reduce the difficulty, if it is still above zero, roll against its target number.
Difficulty012345678910
TN - 3 6 9 12 15 18 21 24 27 30
result 0 = failure, 1 = success


Created by

RoboSmackdown.

System

Cypher System

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