Ursun | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ursun

Hermits by nature, Ursuns are rarely seen to wander in packs, despite their civilized demeanor. While some tend to travel beyond their homelands, most Ursuns could be seen wandering at the northern Forests. Even though they are intimidating in sight, their honor make Ursuns forming close bonds with most, especially Elves and other Forest creatures.

Hirsune and Towering
Large and hairy, Ursuns are known for their lack of subtlety, standing at 8ft tall on average and a weight comparable to a cart. Despite that, they tend to make excellent hunters and navigators. Differentiating from their more primitive cousins, bears, Ursuns are not known to ever enter a state of hibernation.
Ursun fur ranges from Black, brown, and white, usually based on their origin. It is possible to encounter White Ursuns in the midland forests, albeit rare.

An Ancient Blessing
The Legend says that Ursuns were a creation of the Ancient Gods. They acquired their Sentience and strength from a Blessing, in order to guard the innocence of Nature in dire times.
Legend or not, Ursuns are known for their honor and their protective quality. Even those who are not worshippers of the Nature deities and wander the wildnerness, but take on the adventurous life, they have the tendency to protect their companions. However, there are always exceptions.
ability score increase: Constitution +2; Choose any other +1
age: Ursuns mature at about the same rate as humans and reach adulthood in their late teens. They live longer than humans do, up to two centuries.
Size: Medium
speed: 30ft
Languages: Common, Sylvan
race features:

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Thick Fur. You gain a +1 bonus to Armor Class.

Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Charge. If you move at least 20 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your claws, as long as you have a free hand.

Hunter's Instincts. You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.

Created by

S3rafim.

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