Morgan Arms LAT-RL Rocket Launcher
Firearm
Common
Mods
Sight
Guidance Systems
Grip
Accessories
Magazine Size: 1 (Each attack is a single shot, the rocket launcher is disposed of afterwards typically)
Cartridge: Single-Use Rocket Propelled Grenade
Special Maneuvers
Stabilized Shot - Before moving on your turn, reduce your movement to 0 to give yourself advantage on a ranged attack with this weapon
Fire HEAT Rocket - Load a HEAT version of the rocket, deals +12 damage to vehicle components and constructs - deals radial damage in a 10ft spherical radius (HEAT rocket must be in possession)
Fire Frag Rocket - Load a Fragmentation version of the rocket - deals radial damage in a 25ft radius (Fragmentation rocket must be in possession)
Direct-Hit - Make an attack roll instead of designating a point. A direct hit with the rocket will deal an additional 3d4 Piercing damage to the target, ignoring armor. A target that has been directly hit will have disadvantage on the saving throw against the Explosive saving throw. If the attack misses, the rocket will sail past the target and hit any vertical surface in its path, then detonate.
Special Properties
Anti-Armor - Deals unmitigated damage to vehicular components and constructs
Explosive - Deals radial damage in a 15-foot radius from impact point - must hit an object, creature, or a surface - Each creature in a 15-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 4d6 force damage and 2d6 fire damage on a failed save, or half as much damage on a successful one. The saving throw is a DC14 + Proficiency Bonus Dexterity saving throw unless otherwise stated.
Arming range - Has a minimum distance at which the rocket will explode. The rocket must travel a minimum of 30 ft. before it will detonate - otherwise it will only deal direct hit damage
Ricochet - If fired at a surface within arming distance and at an angle shallower than 90 degrees it can ricochet (to calculate, mirror the firing angle)
Backblast - The weapon produces a 10-foot line of fire in the opposite direction the user is firing, behind the user, dealing 2d4 fire damage to those caught in the backblast
Loading: The LAT-RL is a disposable weapons system, its components can be recycled for reuse later
Jamming: The weapon does not jam
Handling: 2-handed
Morgan Arms developed a single-tube rocket launcher, the Light Anti-Tank Rocket Launcher system or LAT-RL. Developed as a man-portable, lightweight counter to increasing presence of armor on the battlefield, the LAT-RL or Lateral as it's nicknamed, was quickly adopted by a good number of nations in the Westlands. Its first iteration was an unguided rocket propelled grenade, but later iterations came with guidance systems to enhance accuracy. The LAT-RL is lightweight enough to store multiple loaded versions and fire them one after the other, to be recycled later and/or disposed of. The launcher tube itself is made of fiberglass and aluminum, and as such, is very lightweight. Most of the weight comes from the munitions themselves. Previously, in one of the wars, soldiers would discard the launch tubes and enemies would reuse them as IEDs or other improvised weapons, filling the tubes with grenades or other explosives to create traps.
Type |
Damage |
Damage |
Range |
Martial Ranged |
4d6 Force + 2d6 Fire (15 Foot Sphere) / 3d4 Piercing (Direct Hit) |
Force |
|
Weight: 6lbs