Magdelena Blast | Cogent Roleplay | Cogent Roleplay | Statblocks & Sheets | World Anvil

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Character Name
Magdelena Blast
Player Name
Dextine
Age
40
Race
Human
Height
1.77
Body Type
Sturdy broad
Disabling Characteristics
trouble sleeping outside
Attribute: STRENGTH
STR
-1 +1 +2 +3 +4
For each additional point in STR: severity in injury can be reduced once every combat encounter
Skills (+STR)
Endurance
-1 +1 +2 +3 +4 b3 4
Athletics
-1 +1 +2 +3 +4 b3 5
Grip
-1 +1 +2 +3 +4 b3 4
Swim
-1 +1 +2 +3 +4 b3 3
Throw
-1 +1 +2 +3 +4 b3 3
Attribute: REFLEX
REF
-1 +1 +2 +3 +4
For each additional point in REF: Turn Priority is Higher at the beginning of combat encounters
Skills (+REF)
Perception
-1 +1 +2 +3 +4 b3 4
Acrobatics
-1 +1 +2 +3 +4 b3 4
Ride/Pilot
-1 +1 +2 +3 +4 b3 4
Sleight of Hand
-1 +1 +2 +3 +4 b3 3
Stealth
-1 +1 +2 +3 +4 b3 2
Attribute: INTELLIGENCE
INT
-1 +1 +2 +3 +4
For each additional point in INT: Receive 3 additional Skill Points to spend in character creation
Skills (+INT)
General Knowledge
-1 +1 +2 +3 +4 b3 5
Deception
-1 +1 +2 +3 +4 b3 4
Infiltration
-1 +1 +2 +3 +4 b3 4
Persuasion
-1 +1 +2 +3 +4 b3 4
Survival
-1 +1 +2 +3 +4 b3 5

1 2 3 4 5 6 7 8 9

Vocation: Man at arms (NONE)
  +1 +2 +3 +4  b3 5
Skills
Halberd (CBT)
  +1 +2 +3 +4  b3 6
sergeant (INT)
  +1 +2 +3 +4  b3 6
Shoulder balistics (T-gun) (CBT)
  +1 +2 +3 +4  b3 5
N/A
  +1 +2 +3 +4  b0 N/A
Skills
willpower (CBT)
  +1 +2 +3 +4  b3 5
N/A
  +1 +2 +3 +4  b0 N/A
Skills
None.
Injuries
1 2 3 4 5 6
           
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious.
Lingering Injuries / Penalties
armor from guardsman instead -1 armor
mace +1
Armour
1 2 3 4 5 6 7 8
         
Destiny Points
Commerce Points
0 1 2 3 4 5 6 7 8
               
Inventory / Equipment
3 torches (1slot)
1 matches(1s)
1 water flask (1s)
3 food (3)
gunpowder pouch half filled (1)
laudanum (1)
antivenom ( Nikolaj is carrying)
bandages (1)
153 gold
trauma gun ( rifle)
rope (1)
Notes
- sergeant -
Warriors bellow: Lower opponents attack amount equal to skill points in Sergeant, persist for rounds equal to Successes

work tune: relief own stress plus one other party member
1 Success=1 Minor Stress
2 Success=2Minor Stress or lower
3 Success=1Medium Stress or lower
4 Success=1Medium+1Minor Stress or lower
5 Success=1Medium+ 2Minor Stress or lower

Armored defense: command allies granting them 1 Victory Level reduction for duration equal to success
Lightbulb moment: give up to 4 people per long rest one additional dice to roll for their skill check
loud, lots of armor doesnt stealth well. loud laugh and voice.
polish hussars

Created by

Dextine.

Statblock Type

Cogent Roleplay

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