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Mega Bubba

Large , any
Armor Class: 10
Hit Points: 70
Speed: 50ft Fly: 30ft

STR

45 +17

DEX

35 +12

CON

20 +5

INT

1 -5

WIS

13 +1

CHA

5 -3

Damage Vulnerabilities: Poison

Trampling Charge. If the Bubba moves at least 30 feet straight toward a creature and then hits it with a tusk attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, then Bubba can make one tusk attack against it as a bonus action.

Siege Monster. Bubba deals double damage to objects and structures.

Hyper Aggressive. Bubba has been filled with so much rage, that he must attack at least one creature before his round ends. If he is unable to, then he will begin attacking nearby objects.

Actions

Multiattack. Bubba make 2 attacks, excluding Stomp and Fling (if creature is huge or bigger)

Scrapping Tusk. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8+4) piercing damage.

Mandibles. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage and the target is grappled (escape DC 15). Until this grapple ends, the creature is restrained, and the giant stag beetle can't make mandible or tusk attacks against another target.

Squeeze (recharge 3). A creature grappled by the giant stag beetle must make a DC 15 Strength saving throw. On a failure, a creature takes 14 (3d6 + 3) piercing damage and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn't incapacitated.   Stomp (Recharge 5). Bubba expends all of his energy into one powerful stomp, causing each creature within 15ft of him to roll a DC 14 Dexterity saving throw or be knocked prone, and take 2d12 damage. If this action is done directly on a creature, then Bubba must roll against its AC (+5 to hit) and deals 3d12, additionally the creature must roll a DC 16 Constitution saving throw, or becomes Stunned for a single turn. Finally, having expended all of his energy, Bubba won’t be able to move or attack for his next turn.   Fling. Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: 17 (1d12+10) bludgeoning damage. On a hit, if the target is Huge or smaller it is knocked prone and launched 20ft into the air. Add 10ft to this height for each size below Huge the target is. If the creature is large or bigger, then Bubba will become exhausted and will have to skip his next turn. Add 1 for every size above Large.

The Great Stag Beetle wanders the Jungles of Lyxion, where the predators have evolved to gigantic sizes, and so the Beetle adapted an extremely hard shell, and astounding strength.   Weakness: Dull as a bag of rocks. Outsmarting it should be less then easy   Taming: VERY food motivated, favoring mushrooms and rotten fruits.

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