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Deception

Charisma

Use this skill to bluff NPC’s into believing falsehoods and misinformation, create a disguise, or pass information true or false to others without blatantly stating it. As a general rule, characters cannot make multiple attempts at tasks using this skill.
Example Tasks
0 The character makes this check at advantage. 1 The character makes this check at disadvantage. 2 If the character is known to have had dealings with the king or queen they make this check at advantage. 3 Failure allows the opponent to make their next attack roll at advantage. 4 The character makes this check at disadvantage, failure allows he opponent to make their next attack at advantage. 5 Failure at this check means the sender gives an incoherent or indecipherable message. 6 Failure at this check means the receiver cannot find the message. 7 All parties that can hear the conversation can make a check to discern the innuendo, failure means the message is indecipherable. 8 All parties that can hear the conversation can make a check to discern the innuendo, failure means the message is indecipherable.

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