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Obsessive Repulsive Disorder in Dungeons & Dragons 5e

Obsessive Repulsive Disorder

7-level Abjuration

Casting Time: 1 action
Range/Area: self
Components: Verbal, Somatic, Material
Duration: Concentration (maximum 10 minutes)
An invisible, mobile field surrounds the magician and:  
  • prevents creatures from physically approaching within a 5 + 2x profiency bonus in feet of the magician
  • grants the magician half cover against all melee attacks
  • grants the magician three quarters cover against ranged attacks
  • grants the magician advantage on any savings throw from area effect spells
  • if a creature successfully deals melee damage it must immediately make a savings throw or be repulsed to the edge of the protected area
  • Any effect used by the magician that causes another creature to make a charisma based svaings throw is made with disadvantage
  Any creature within or entering the field must attempt an DC intelligence save. If the creature fails, it becomes unable to move toward the magician as long as this spell is in effect and is pushed to the edge of the protected area. On a successful save, they can approach the magician.   Obsessive compulsive repelled creatures’ actions are not otherwise restricted.   The magician has advantage when making concentration checks with this spell in effect.  
Available for: Bronze God's Dreamworld

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