Arcanna
Intelligence
Use this skill to recall information you have learned in the past or can deduce from information that you already know about eldritch symbols, magic items, magical traditions, planes of existence, spells, or the like. As a general rule, characters cannot make multiple attempts at tasks using this skill.
Example Tasks
Task | DC |
---|
Eldritch symbol lore | |
- Identify a glyph of warding, but not its use | 10 |
- Identify a glyph of warding and its use | 15 |
- Identify the mark of a famous wizard or wizarding group | 10 |
- Identify the mark of an obscure wizard or wizarding group | 20 |
Magic items | |
- Identify common magic items | 10 |
- Identify uncommon magic items | 15 |
- Identify rare magic items | 20 |
- Identify very rare magic items | 25 |
- Identify legendary magic items | 30 |
- Identify unique magic items | 35 |
- Recall the history of famous magic items | 15 |
- Recall the history of obscure magic items | 20 |
- Recall the history of unique magic items | 25 |
Magical tradition | |
- Know a magic rite and assist in performing it | 15 |
- Know a magic rite and lead the performance of it | 20 |
- Know the secret codes of a wizard group of which the character is a member | 10 |
- Know the secret codes of a wizard group of which the character is not a member | 30 |
Planes of existence | |
- Identify an inner plane of existence | 15 |
- Identify an outer plane of existence | 20 |
- Identify an inner plane of existence inhabitant | 20 |
- Identify an outer plane of existence inhabitant | 25 |
- Know the culture/traditions of an inner plane of existence inhabitant | 20 |
- Know the culture/traditions of an outer plane of existence inhabitant | 25 |
Spells | |
- Identify material created by spells | 15 |
- Identify material shaped by spells | 15 |
- Identify a spell being cast | 15 |
- Identify a spell in place | 20 |
- Identify a spell like effect in place | 20 |
- Identify a unique spell effect in place | 30 |