Tunneler. Midge has learned to burrow through solid rock at half her burrow speed and leaves a 10ft hole in her wake.
Spider Climb. Midge is capable of climbing nearly any surface, as long as it isn’t a sheer surface or covered in material such as oil.
Ambush. When Midge performs a successful sneak attack, she can add an additional damage due to her attack.
Food is Food. Midge is capable of consuming nearly any type of meat, even rotten or poisonous. Doing so will restore 2d4 health.
Multiattack. Midge can attack up to 2 times.
Bite. Melee Weapon Attack: +5 to hit. Reach 5ft., one target. Hit: 2d6+5 damage. Additionally, the target must make a DC 15 Constitution saving throw, or take an additional 2d4 Acid damage.
Claw. Melee Weapon Attack: +5 to hit. Reach 5ft., one target. Hit: 1d10+5 Slashing damage.
Acid Spray (3-4). Midge spew forth acid in a 20 foot cone. Each creature in this area must make a DC 16 Dexterity saving throw or take 3d6 acid damage on a fail, or half as much on a success.
Corrosive Web. (Recharge 2-3). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing, and takes 1d4 Acid damage at the start of its turn for as long as its restrained. As an action, the restrained target can make a DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 15; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
The webbing can also act as Difficult Terrain in a 20ft area, or bind two things together. However, depending on the material, the acid will eventually eat through it.
Blister Bomb (Recharge 6). Midge taps into the draconic spirit, and spits a ball of mucus at an area up to 30 ft. away. Upon landing, the mucus ball explodes in a sphere with a 10ft radius. Creatures within this sphere must make a DC 13 Dexterity saving throw, taking 15 (5d6) damage on a fail and half as much on a successful save.
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