Radiant | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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World of Tor: Elemental Awakening

Radiant

ability score increase: +2 Wis +1 Cha
age: Radiant do not age
alignment: Most Radiant tend toward Good and lawful alignments
Size: Medium
speed: 30 ft. Hover
Languages: Common, Primordial, Celestial
race features:
Alien Nature. You have resistance to Radiant damage and immunity to disease and poison, you have advantage on saving throws against being Charmed and Frightened, and magic can't put you to sleep. You don't need to eat, drink, breathe, or sleep, but you need to be bathed in sunlight (or an equivalent) at least once every 8 hours to avoid taking a point of exhaustion for each hour you spend without sunlight. Additionally you have a hover speed of 30 feet instead of walking speed.

Celestial Lineage. You are considered a Celestial when determining your Creature type

Light of the Stars. You may shed bright light in a 10-foot radius and dim light for an additional 10 feet.
You may choose one of the following cantrips to know, dancing lights, light, or sacred flame. Once you reach 3rd level, you can cast the Color Spray spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Aid spell once. You must finish a long rest to cast these spells again with this trait. Wisdom is your spellcasting ability for these spells.

Trance. Radiant do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.

Created by

DandDhunter117.

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