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Death Serpent

4-level Conjuration

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 action
Range/Area: 10"
Components: Verbal, Somatic, Material
Materials: Cremation Ash
Duration: Concentration (maximum 1 minute)
Damage/Effect: necrotic
Creates 3 Death Serpents within 10" of the caster that can then move 60' per turn to a maximum of 240" away from the magician.   Each Death Serpent has:
  • hit points = 25 + 2x magician proficiency bonus;
  • AC = 10 + magician proficiency bonus;
  • Resistance to piercing, slashing and bludgeoning damage, and poison damage;
  • Immunity to all conditions and necrotic damage
The Death Serpents have substance and can be hit and damaged as normal. An Death Serpent dissipates if it is reduced to 0 hit points, is dispelled or the magician fails a concentration check.   Each turn the magician can direct an individual Death Serpent to attack an individual target. If a Death Serpent successfully strikes a target, the Death Serpent stays attached to the target unless destroyed, the magician loses concentration or is directed away by the magician.   An attack roll is made each round for each Death Serpent and does the following to a target on a successful hit:
  • deals 2d6 + proficiency bonus necrotic damage and make a DC strength savings throw or be affected by enervate Conditions until the end of target's next turn;
  • deals 2d6 + proficiency bonus necrotic damage to the target at the start of target's next turn while the Death Serpent is attached and make a DC strength savings throw or be affected by enervate Conditions until the end of the target's next turn.
At higher levels: Every spell slot 2 levels above 4th creates an additional Death Serpent
Available for: Elderday magic

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