Zapp "Ricochet" Renfro | The Expanse Character Sheet | Expanse RPG | Statblocks & Sheets | World Anvil

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  • Zapp "Ricochet" Renfro

  • Gender: Male
  • Age: 20
  • Origin: Belter
  • Background: Military/Outcast
  • Social Class: Lower
  • Profession: Pilot
Appearance
Drive
  • Ecstatic
    Life is a banquet and most poor suckers are starving to death! Not you, though You aim to squeeze every drop of juice out of your limited time in this world, and you generally encourage your friends to join you, although you’re willing to go o on your own if none of them do.
    QUALITY: Zest for life and a general willingness to find enjoyment in things and try new experiences.
    DOWNFALL: Irresponsibility, a tendency to overdo enjoyment at the expense of more practical matters.
    TALENT: Attractive
Goals
Equipment
Income0
Income test
20
Light Armor (+2)
Riot Shield
2 grenades
pistol
a ship hacker key implant that gets you flight access to any ship once you’re at the controls (roll 3D6 to activate bonus– pass w/ 14 or higher gives you an auto 6 on the Drama Die- pass with Nat 6 on drama die means you get 10SP)

 
Abilities
Accuracy 2
Focus in pistols (Military)  
Communication 1
 
Constitution 1
+1 from Outcast Benefit  
Dexterity 2
Focus in piloting (Pilot)  
Fighting 0
 
Intelligence 1
 
Perception 2
Focus in Intution  
Strength 1
 
Willpower 2
+1 from Outcast  
Weapons
Melee attack (Fighting) Ranged attack (Accuracy)
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage.
Weapon Damage
Pistol 2d6+Per
Rifle 3d6+Per
Bo Staff 1d6+Dex
Grenade 3d6
Pistol (Tranq) 2d6+Per+PER
TRANQ: A tranquilizer or tranq weapon fires a hypodermic dart preloaded with a dose of a drug, usually a powerful tranquilizer to knock out its target. The dart won’t penetrate any armor, but if it hits an unarmored target, the character must make a TN 13 Constitution (Tolerance) test or become unconscious. A successful test means the character is only fatigued.
Notes
Misc
 Initiative
Level4
Experience
Fortune20
Speed (10+DEX)12
Move (Speed)12
Run / Charge (Speed x2)24
Penalty (to all tests)
Defense
Defense12
Toughness11
Armor Bonus
Armor Type:
Armor Penalty
(to DEX based tests and Speed)
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0.
Conditions
Talents
Talent Name Degree
Observation novice
You have an eye for detail. You notice things others do not. Choose a Perception focus. If you fail a Perception test with your chosen focus, you can re-roll it but must keep the result of the second roll. FOCUS: Intuition
Pilot novice
Any vehicle under your control becomes like an extension of yourself. You are quick to get things going. Starting up a vehicle is a free action for you, and you can perform Dexterity (Driving or Piloting) tests as a minor action.
Attractive novice
You have that special something that catches and holds people’s attention and interest. Your presence is as stunning upon the second impression as it is on the first. You can use the Making an Entrance social stunt a second time at any point of an encounter. Also, if an NPC could be attracted to you, their initial attitude is one step more favorable towards you. See Social Encounters in chapter 5 for details.
Improvisation novice
Whatever the situation is, you’re sure you can handle it. You adapt to the situation. You can make an ability test that requires a specific focus, even if you don’t have that focus. You don’t gain the focus bonus to your roll and don’t generate SP on such rolls, but in investiga- tions you are always considered to have a tangential focus
Notice
Note: When you click one of the roll buttons, you will get output like this:
You rolled: 3d6+4-2 : [1,6,2]+4 = 13
This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
In a tied opposed test, the person with the higher score on the drama die wins.
The Expanse RPG © Green Ronin Publishing
The Expanse Sheet v1.04, made by Tillerz - updated: 2021-01-04

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