Saving Hand | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Saving Hand

3-level Evocation

Casting Time 1 Action
Range 60 ft
Duration Instantaneous
Components V, S (clasping hands with the target)

You leap to the air, flying towards a creature within range, taking their hand and rejuvenating them. They regain a number of hitpoints equal to 3d10 + your spellcasting ability modifier, can immediately stand if they are prone, and lose one disease or condition afflicting them, which could be blinded, deafened, or poisoned.   Additionally, after you heal the target, each creature of your choice within 10 feet of you must succeed on a Strength saving throw or be pushed back 5 feet in a blast of divine light emitted from your hands.

Class(es): Cleric, Druid, Paladin

Created by

That.One.Guy.

Statblock Type

Spell

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