Rest | Duration | Already Taken |
---|---|---|
First rest | 1 Action | |
Second rest | 1 Minute | |
Third rest | 1 Hour | |
Fourth rest | 10 Hours |
Ability | Type | Cost | Pool |
---|---|---|---|
Mental shift to might?. Might Shift 1 | Enabler | 0 | |
Might Shift 1 | |||
Distortion | Action | 2 | |
You modify how a willing creature within short range reflects light for one minute. The target rapidly shifts between its normal appearance and a blot of darkness. The target has an asset on Speed defense rolls until the effect wears off. Action to initiate | |||
Scan | Action | 2 | |
You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level. You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and plastic. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn’t tell you what the information means. Thus, in the first example, you don’t know what the metal and plastic device does. In the second, you don’t know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning | |||
Trained Without Armor: | Enabler | 0 | |
Swipe | Action | 1 | |
This is a quick, agile melee attack. Your attack inflicts 1 less point of damage than normal but dazes your target for one round, during which time all tasks it performs are hindered. Action | |||
Protection/Silenc | Action | 3 | |
Grant the warrior's heart | Action | 1 | |
A target you choose within short range (potentially yourself) deals 2 additional points of damage with its next successful weapon attack. Action. |
Difficulty | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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TN | - | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 |