Centruroideans | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Centruroideans

The Centruroidean race is a sentient species of humanoid scorpions that hail from the blistering savannas of their homeland. Their hard exoskeleton provides a natural armor that gives them an armor class of 13 + their Dexterity modifier when not wearing armor. Their tails are a formidable weapon, capable of delivering a poisonous sting that deals piercing damage and affects the target with a potent toxin. The extra damage dealt by the poison increases as the Centruroidean character gains levels, becoming more powerful and dangerous over time. In addition to their physical attributes, Centruroideans are also known for their resilience and adaptability, thanks in part to their proficiency in the Survival skill and advantage on saving throws against being poisoned. These traits, along with their natural armor and poisonous tail, make the Centruroideans a formidable force in combat and well-suited to life in the harsh savannas they call home
ability score increase: +2 Constitution, +1 Dexterity
age: Comparable to humans, enters adulthood in late teens and lives less than a century
Size: Medium
speed: 30 feet base walking speed
Languages: You can speak, read, and write Common and one other language of your choice.
race features:
Poisonous Tail:
Your tail is a natural weapon that you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier and the target must make a Constitution saving throw against your race's toxin DC (8 + proficiency bonus + Constitution modifier). On a failed save, the target takes extra poison damage based on your character level:
2d6 at 1st-5th level
3d6 at 6th-10th level
4d6 at 11th-15th level
5d6 at 16th level and above
  You can use your poisonous tail a number of times equal to your proficiency bonus, and the uses recharge after a long rest.
  Savanna Resilience: You have proficiency in the Survival skill and advantage on saving throws against being poisoned.   Chitin Armor: Your hard exoskeleton provides a natural armor that gives you an armor class of 13 + your Dexterity modifier while not wearing armor.

Created by

Azrael1909.

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Race/Species

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