Jebbediah O.V. Sylviera, FsD | NPC Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Jebbediah O.V. Sylviera, FsD

Medium Half-Elf, Professor, Chaotic Good

Armor Class 11
Hit Points 49hp (11d8) 11d8
Speed: 30 ft

STR

8
( -1 )

DEX

12
( +1 )

CON

10
( +0 )

INT

16
( +3 )

WIS

16
( +3 )

CHA

15
( +2 )

Saving Throws Wisdom (+7), Charisma (+6)
Skills Arcana (+7), History (+7), Medicine (+7), Survival (+7), Animal Handling (+7)
Condition Immunities Sleep, Charm
Senses Devil Sight (120ft)
Languages Common, Elvish, Sylvian, Draconic, Goblin
Challenge Rating 5
Proficiency Bonus +4

Ideals

Knowledge: Everything can be know, must be known, and must be written down. ; Understanding: Bridging gaps between peoples is key to the exchange of knowledge.

Flaws

Disorganized: With so much informations and papers to keep track of, no wonder ; Workaholic: "Taking a break" and "Mental Health Day" are not in his vocabulary

Innate Spellcasting. Jebb's innate spellcasting ability is Charisma. He can innately cast the following spells (spell save DC 15), requiring no material components:  

  • At Will: disguise self, speak with animals
  Spellcasting. Jebb is a 11th-level spellcaster. His spell-casting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). He regains his expended spell slots when he finishes a short or long rest. He knows the following warlock spells:  
  • Cantrips (at will): prestidigitation, eldritch nlast, minor illusion, mage Hand, vicious mockery
  • 1st-5th level (3 5th-level spell slots): hex, sleep, faerie fire, charm person, misty step, hold person, counterspell, remove curse, charm monster, dream, blink


Fey Presence (Recharges after a Short or Long Rest). As an action, Jebb can cause each creature in a 10-foot cube originating from him to make a Wisdom saving throw (DC 14). The creatures that fail their saving throws are all charmed or frightened by him until the end of his next turn.

Reactions

Misty Escape (Recharges after a Short or Long Rest). In response to taking damage, Jebb turns invisible and teleports up to 60 feet to an unoccupied space he can see. He remains invisible until the start of its next turn or until he attacks, makes a damage roll, or casts a spell.


Created by

AndrewPól-DM.

Statblock Type

NPC Sheet

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